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Hayyim Sanchez : CG Texture Artist

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For this show I was responsible for the visual development of the shaders, materials and texture maps various environments, characters, and props. 

shrek4title.jpg
I surfaced the royal carriage
I surfaced the royal carriage

The carriage required the creation of several interesting materials including velvet and gold leaf. 

 

I surfaced the royal carriage
I surfaced the royal carriage
I surfaced the royal carriage
I surfaced the royal carriage

Here we can see some of the interior as well. 

 

I surfaced the interior of the carriage
I surfaced the interior of the carriage
One more shot of the carriage
One more shot of the carriage
I surfaced much of the dry swamp environment
I surfaced much of the dry swamp environment

For the dry version of the swamp we needed to create several versions of the dry cat tails, then scatter the geometry on the ground plane with our fur system.  I also surfaced the cracked mud ground and the dry version of Shrek's house. 

I surfaced the dry swamp
I surfaced the dry swamp
I surfaced the dry swamp
I surfaced the dry swamp
I surfaced the exterior of Shreks house
I surfaced the exterior of Shreks house

Adjustments were made 'in shot' to unify the textures of the house asset with the textures of the ground plane. The dry grass was styled by binding the dry grass geometry to large, un rendered spires of fur in a process we call 'clumping'.  This technique is used frequently to drive the shape and direction of fur and grass. 

I surfaced Shrek's house and the ground plane
I surfaced Shrek's house and the ground plane
I surfaced the house' exterior including the dry grass
I surfaced the house' exterior including the dry grass
I surfaced this ground plane
I surfaced this ground plane

I created the maps and the shader for the ground, including a fur geometry used as grass in this case. 

I surfaced this groudplane
I surfaced this groudplane

I created the shader and painted all the associated maps

 

I surfaced the destroyed Far Far Away sign
I surfaced the destroyed Far Far Away sign
I surfaced many set pieces throughout the film
I surfaced many set pieces throughout the film

I surfaced various signs, plants,awnings and walls used to dress the set of the bad times version of Far Far Away. 

I surfaced this ground plane
I surfaced this ground plane
I helped create the chubby version of Puss n Boots
I helped create the chubby version of Puss n Boots

I migrated the fur, shaders and texture maps to the new version of Puss n Boots. I also created the lovely satin bow. 

I migrated the old version of Puss into the new fat version
I migrated the old version of Puss into the new fat version
shrek4title.jpg I surfaced the royal carriage I surfaced the royal carriage I surfaced the royal carriage I surfaced the interior of the carriage One more shot of the carriage I surfaced much of the dry swamp environment I surfaced the dry swamp I surfaced the dry swamp I surfaced the exterior of Shreks house I surfaced Shrek's house and the ground plane I surfaced the house' exterior including the dry grass I surfaced this ground plane I surfaced this groudplane I surfaced the destroyed Far Far Away sign I surfaced many set pieces throughout the film I surfaced this ground plane I helped create the chubby version of Puss n Boots I migrated the old version of Puss into the new fat version