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Hayyim Sanchez : CG Texture Artist

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On this show I was tasked with surfacing many props, and environments.  I used the art department's designs to create all the maps and shader networks required to bring the assets to life visually. 

shrek3title.gif
I created the lipstick material
I created the lipstick material

Then FX animated a mask, creating the sense of application. 

I surfaced the mascot heads and hands
I surfaced the mascot heads and hands

I needed to make them look like they were crudely made, but still hold up as well made CG assets.

I surfaced the fire pit
I surfaced the fire pit

The glow is created by animating some low frequency orange and red noise into the ambient attribute of the fire center material.

 

I surfaced the drum
I surfaced the drum
I surfaced the plank
I surfaced the plank
vlcsnap-00007.png
vlcsnap-00008.png
I surfaced the rope netting
I surfaced the rope netting

We still modeled in nurbs, so getting all the knots and straight bits to have functional UVs was tricky. Once we had that, I just got some dif and dsp maps to tile into the twisting shapes.

 

vlcsnap-00010.png
I surfaced the book
I surfaced the book
I surfaced the signs and the puppet theater
I surfaced the signs and the puppet theater
I surfaced the puppet theater
I surfaced the puppet theater
I surfaced the puppet theater
I surfaced the puppet theater

I also used a material shader on the curtain.  This allows for anisotropic behavior in the specular of the fabric so it looks velvety.

More anisotropic hi-lites
More anisotropic hi-lites
vlcsnap-00016.png
I surfaced the alley way set
I surfaced the alley way set
I surfaced the alley way set
I surfaced the alley way set

I also got to add the graffiti on the wall in back.  All my family members are represented back there in some sneaky way or another.

I surfaced the boat and instruments
I surfaced the boat and instruments
A closer view of the boat and instruments
A closer view of the boat and instruments
vlcsnap-00022.png
Closing credit
Closing credit

Since the movie introduced the new Shrek babies, bits from an ogre nursery were used to display end credits. I did a couple of them. 

A bowl of gruel
A bowl of gruel

A simple prop do show what I can do. 

More gruel!
More gruel!
Yumm!
Yumm!
Merlin's Drum
Merlin's Drum

A vdev image of the drum I showed earlier. 

Griffin Head
Griffin Head

A vdev render of the papier mache heads we saw earlier. 

A Dragon Head
A Dragon Head

Another one of the papier mache heads in vdev.

Pinocchio's  Theater
Pinocchio's Theater

Here is a vdev render of the puppet theater I showed earlier.  All maps and shaders by myself.

Antoniso's Credit
Antoniso's Credit

This is a vdev render of the credit asset that I did. I even used a real eye shader for the creepy eyeball making the letter 'o'. Lots of subsurface scattering on the bug bits as well. 

 

shrek3title.gif I created the lipstick material I surfaced the mascot heads and hands I surfaced the fire pit I surfaced the drum I surfaced the plank vlcsnap-00007.png vlcsnap-00008.png I surfaced the rope netting vlcsnap-00010.png I surfaced the book I surfaced the signs and the puppet theater I surfaced the puppet theater I surfaced the puppet theater More anisotropic hi-lites vlcsnap-00016.png I surfaced the alley way set I surfaced the alley way set I surfaced the boat and instruments A closer view of the boat and instruments vlcsnap-00022.png Closing credit A bowl of gruel More gruel! Yumm! Merlin's Drum Griffin Head A Dragon Head Pinocchio's  Theater Antoniso's Credit