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Hayyim Sanchez : CG Texture Artist

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Shrek Forever After

On this show I was tasked with surfacing many different types of assets, including props, environments, and some character tweaking.   Here we see the Royal Carriage.  The interior required a velvet texture on the seats, some transparent yet reflective glass windows, and a gold leaf accent material.   I also go to create the dried up version of Shrek's swamp home.  I did the groundplane as well as the exterior of his house.  We achieved the look of dried reeds and grass by using MC curves from modeling and fur geometry from my side.  Shreks house is actually covered in very complex hairstyle when you think about it.

 

 

shrek4title.jpg
I surfaced the royal carriage
I surfaced the royal carriage
I surfaced the royal carriage
I surfaced the interior of the carriage
One more shot of the carriage
I surfaced much of the dry swamp environment
I surfaced the dry swamp
I surfaced the dry swamp
I surfaced the exterior of Shreks house
I surfaced Shrek's house and the ground plane
I surfaced the house' exterior including the dry grass
I surfaced this ground plane
I surfaced this groudplane
I surfaced the destroyed Far Far Away sign
I surfaced many set pieces throughout the film
I surfaced this ground plane
I helped create the chubby version of Puss n Boots
I migrated the old version of Puss into the new fat version