One of my main tasks on this project was to create the surfacing for our villains Dubois, and her animal control team. We needed to establish a stylized skin texture that had the subtle behaviors or real skin yet looked correct in the Madagascar universe. We used a dermis shader as well as 2 sets of maps to control the subsurface contributions. This skin shader recipe was then used for all the generic humans on the show. We created a very modular generic system that let us use the same material on many instances of the generics, while enabling the selection of unique characteristics for each human. I was also tasked with surfacing the famous Monte Carlo Fairmont Tunnel.