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Hayyim Sanchez : CG Texture Artist

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Here is a look at the work I did on Madagascar 3 : Europe's Most Wanted. I was responsible for the visual development of the shaders, materials and texture maps of various characters, environments, and props.  I also helped construct the generic human system of shaders, which enabled the Crowds Department to create thousands of variations of humans. 

 

mad3_2_title.jpg
I surfaced the map and all the glowing switches
I surfaced the map and all the glowing switches
I surfaced the skin on these lovely ladies
I surfaced the skin on these lovely ladies

We also created a complex shader that allowed the crowds department to create variation among the characters.  Characteristics like hair color, race, make up and age are all integrated in to a single modular shader.

 

I surfaced Dubois
I surfaced Dubois

A great close up to show the level of detail in her skin and eyes. 

 

I surfaced Dubois
I surfaced Dubois

In this shot i created a lipstick material that FX and lighting revealed through animated compositing. 

I surfaced Dubois and her Scooter
I surfaced Dubois and her Scooter

Just a great shot

 

I surfaced Dubois, the Animal Control team some of the scooters
I surfaced Dubois, the Animal Control team some of the scooters

The gang's all here! 

 

I surface the skin, clothing and hair on these characters
I surface the skin, clothing and hair on these characters


 

I surfaced the skin, clothing and hair on these 5 characters
I surfaced the skin, clothing and hair on these 5 characters
Some of my environment work
Some of my environment work

I surfaced the Fairmont hotel, including a simulated 3D interior.  The tunnel underneath, and the waterfront.  

I surfaced the Fairmont Hotel and the 2 characters on the scooters
I surfaced the Fairmont Hotel and the 2 characters on the scooters

The production designer wanted to have a feeling of water color in some of the macro textures. You can see that I did that on the face of the wall. Its just in the diffuse while the material properties are just that of common cement. 

 

I surfaced this environment
I surfaced this environment

The challenge was to get the right amount of spec and reflection on the interior tiled wall.   

I surfaced this environment
I surfaced this environment

The ceiling, walls, pillars and road are all fully rendered 3d elements.  

I surfaced the environment and Dubois
I surfaced the environment and Dubois

More action in the tunnel

I surfaced this character's skin, hair and clothing
I surfaced this character's skin, hair and clothing

Great shot of Dubois in the exterior lighting scenario. 

I surfaced Dubois and some of the forground
I surfaced Dubois and some of the forground

I this shot and many like it, it is necessary to create unique maps and textures specific to the shot because of a strange camera angle. In this shot, the basis of the dirt had been created by another surfacer, but I need to upres and add detail to dirt and wet shapes. 

 

I surfaced the skin on these characters
I surfaced the skin on these characters

These french cops are just special breakouts from our generic system.  Once broken out I needed add some shot specific refinements so they would hold up when featured.  I also spent a lot of time refining the material behavior of the clothing as the exterior lighting set up was very different than the visual development setup we use when creating the materials. 

I surfaced the Rome sign
I surfaced the Rome sign

I can do props too! The challenge on this film is to add the touch of show's design to many of the natural shapes.  In this case the rust been added just so. 

 

I surfaced the dirt ground plane
I surfaced the dirt ground plane

My friends did the tent and the colosseum. 

I surfaced the motorcycle and the store
I surfaced the motorcycle and the store

I surfaced the entire Ducati showroom and the bike in the window.  The challenge was to have brand new man made materials like chrome and plastic look new but not too computer generated. The best way to help that is to hand paint the spec maps to add just a smidge of variation.

I surfaced the motorcycle, the store front, and the store interior
I surfaced the motorcycle, the store front, and the store interior
I surfaced Marty in clown make up and rainbow wig
I surfaced Marty in clown make up and rainbow wig

Modeling provided the MC curve for the wig.  From there i used a marschner hair material and some styling techniques   to give the wig its fluffy feel. I also created a make up material and painted all the color maps to give Mary his clown look.

I surfaced Dubois and the Train stop
I surfaced Dubois and the Train stop

The art dept provided the posters and maps, but I created textures and materials for all the rest. 

I surfaced the wet version of Dubois
I surfaced the wet version of Dubois

For this shot we needed an entirely different version of Dubois. She has different geometry for her hat and hair to look soggy. Then i created wet versions of the skin, cloth and fabric materials that were frisketed together with the original versions.  The look of the wet hair was an interesting study. The instinct would be to just tighten the spec shape and darken the diffuse, but in actuality, the spec becomes quite broad and noisy on real wet hair. I then added a few fly aways for that just dipped look.

I surfaced Dubois and the gun
I surfaced Dubois and the gun
I surfaced the skin on these folks
I surfaced the skin on these folks
I surfaced the skin on these folks
I surfaced the skin on these folks

A good way to see how many looks we could get with one shader with many choices for variation. 

I surfaced the skin on these guys
I surfaced the skin on these guys
I surfaced the skin of these guys
I surfaced the skin of these guys

Again, look at all the different ages, races and make up levels we got with one shader. 

My skin setup was used on these guys
My skin setup was used on these guys
Another funny sequence with Dubois and her gang
Another funny sequence with Dubois and her gang
I surfaced this character's skin, clothing and hair
I surfaced this character's skin, clothing and hair
Screen shot 2013-08-03 at 12.29.50 PM.png
Screen shot 2013-08-03 at 12.29.58 PM.png
I surfaced the leg and foot
I surfaced the leg and foot
I surfaced the leg and foot
I surfaced the leg and foot

I needed to create a cut that would read on screen, but not gross out all the kiddies.

I surfaced the characters in this shot
I surfaced the characters in this shot
I surfaced this character's skin, clothing, and hair
I surfaced this character's skin, clothing, and hair

I also created the mascara material and mask that FX later animated to create the running look. 

I surfaced the trapeze and ladder apparatus
I surfaced the trapeze and ladder apparatus
I surfaced the trapeze apparatus and net
I surfaced the trapeze apparatus and net
I surfaced the trapeze apparatus and net
I surfaced the trapeze apparatus and net
I surfaced the trapeze and platform
I surfaced the trapeze and platform
I surfaced the trapeze and apparatus
I surfaced the trapeze and apparatus
I surfaced the trapeze and platform
I surfaced the trapeze and platform
I surfaced the net
I surfaced the net

The challenge was getting our surfacing pipeline to work with this Houdini generated net.  

I created the purple glow effect on Alex
I created the purple glow effect on Alex
My motorcycle
My motorcycle
I created the purple make up look for the mane
I created the purple make up look for the mane
I surfaced Marty's hair, fur, and face
I surfaced Marty's hair, fur, and face

Funny shot with all the clown wigs

Afro Circus
Afro Circus
Final shot of all the bad guys
Final shot of all the bad guys

I surfaced all their skin, clothing and hair

mad3_2_title.jpg I surfaced the map and all the glowing switches I surfaced the skin on these lovely ladies I surfaced Dubois I surfaced Dubois I surfaced Dubois and her Scooter I surfaced Dubois, the Animal Control team some of the scooters I surface the skin, clothing and hair on these characters I surfaced the skin, clothing and hair on these 5 characters Some of my environment work I surfaced the Fairmont Hotel and the 2 characters on the scooters I surfaced this environment I surfaced this environment I surfaced the environment and Dubois I surfaced this character's skin, hair and clothing I surfaced Dubois and some of the forground I surfaced the skin on these characters I surfaced the Rome sign I surfaced the dirt ground plane I surfaced the motorcycle and the store I surfaced the motorcycle, the store front, and the store interior I surfaced Marty in clown make up and rainbow wig I surfaced Dubois and the Train stop I surfaced the wet version of Dubois I surfaced Dubois and the gun I surfaced the skin on these folks I surfaced the skin on these folks I surfaced the skin on these guys I surfaced the skin of these guys My skin setup was used on these guys Another funny sequence with Dubois and her gang I surfaced this character's skin, clothing and hair Screen shot 2013-08-03 at 12.29.50 PM.png Screen shot 2013-08-03 at 12.29.58 PM.png I surfaced the leg and foot I surfaced the leg and foot I surfaced the characters in this shot I surfaced this character's skin, clothing, and hair I surfaced the trapeze and ladder apparatus I surfaced the trapeze apparatus and net I surfaced the trapeze apparatus and net I surfaced the trapeze and platform I surfaced the trapeze and apparatus I surfaced the trapeze and platform I surfaced the net I created the purple glow effect on Alex My motorcycle I created the purple make up look for the mane I surfaced Marty's hair, fur, and face Afro Circus Final shot of all the bad guys