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Hayyim Sanchez : CG Texture Artist

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I surfaced the lair interior and croc tank.
I surfaced the lair interior and croc tank.
Closer view of tank and floor.
Closer view of tank and floor.
Long shot of floor and interior I surfaced.
Long shot of floor and interior I surfaced.
I surfaced the copper walled observatory interior.
I surfaced the copper walled observatory interior.
One more angle of the interior.
One more angle of the interior.
Screen shot 2013-08-03 at 1.18.09 PM.png
Nice look at floor and paint 'X' I did.
Nice look at floor and paint 'X' I did.
Surfaced this interior environment.
Surfaced this interior environment.
I surfaced Megamind's lair.
I surfaced Megamind's lair.

I did the floors, walls, windows, fixtures and "notes".

Another angle of the interior I did.
Another angle of the interior I did.
I surfaced this interior.
I surfaced this interior.
Nice look at the floor of the lair that I surfaced.
Nice look at the floor of the lair that I surfaced.
Screen shot 2013-08-03 at 1.56.33 PM.png
Long shot of Megamind's lair I surfaced.
Long shot of Megamind's lair I surfaced.
Another look at the lair interior.
Another look at the lair interior.
I surfaced the Black Mamba room.
I surfaced the Black Mamba room.

I did the walls, floor, doors, cabinets and mirrors. as well as the props in the cabinets.

Close look at Black Mamba doors.
Close look at Black Mamba doors.
I surfaced this rocky hillside for Mad 2.
I surfaced this rocky hillside for Mad 2.
I surfaced Melman's Home environment.
I surfaced Melman's Home environment.
Another look at the ground plane I surfaced.
Another look at the ground plane I surfaced.
Long shot of the ground plane I surfaced.
Long shot of the ground plane I surfaced.

I also created the clumpy bushes that surround the dirt home of the giraffes.

One of the many grass grooming shots I worked on.
One of the many grass grooming shots I worked on.

All of the forground and midground grass is geometry.  This makes the scenes extremely heavy to render.  I was charged with optimizing characteristics of the grass in order to get optimal renders.  I also needed to groom direction, length, and weed/grass ratios per art direction.

I created the lava element for Mad 2.
I created the lava element for Mad 2.

I painted the matte painting and the various elements required to animate and deform the different 'temperatures' of lava. 

I created this control room interior.
I created this control room interior.

I created the various maps necessary to give the wall a sense of being lit from within.  I also created the buttons and switches with displacement and HDRI glow maps.

I surfaced Fairmont Hotel and surroundings.
I surfaced Fairmont Hotel and surroundings.
Another look at the Fairmont I surfaced.
Another look at the Fairmont I surfaced.
I surfaced this tunnel environment.
I surfaced this tunnel environment.
Another angle of the tunnel I surfaced.
Another angle of the tunnel I surfaced.
I surfaced this section of the ground.
I surfaced this section of the ground.

For the close up shot, it was necessary to create a very dense and real feeling section of ground for Dubois to inspect.

I surfaced the floor of the Colosseum.
I surfaced the floor of the Colosseum.
I surfaced the store window and building.
I surfaced the store window and building.
I surfaced this store and building.
I surfaced this store and building.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
Another look at the exteriors I did.
Another look at the exteriors I did.
I surfaced the Far Far Away sign.
I surfaced the Far Far Away sign.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I surfaced this ground plane.
I surfaced this ground plane.
I surfaced this alley way set from Shrek 3.
I surfaced this alley way set from Shrek 3.
Another look.
Another look.
I surfaced the circus apparatus'.
I surfaced the circus apparatus'.
I created the Dead Swamp environment.
I created the Dead Swamp environment.

I did all the dead foliage, the ground, weeds, and Shrek's home.

Another look.
Another look.
Another look at the Dead Swamp I surfaced.
Another look at the Dead Swamp I surfaced.
I surfaced Shrek's home from Shrek 4.
I surfaced Shrek's home from Shrek 4.
A close up of Shrek's home that I surfaced.
A close up of Shrek's home that I surfaced.
A look at the dirt portion of the ground plane I did.
A look at the dirt portion of the ground plane I did.
I surfaced these exteriors from Shrek 3.
I surfaced these exteriors from Shrek 3.